﻿using UnityEngine;
using MT_ToolKit;

public class CubeSum : MonoBehaviour
{
    void Start()
    {
        EventManager.Instance.AddListener("创建Cube", CreateCube);
    }

    void  CreateCube(string  c, object b)
    {
        Debug.Log(b);
        EventManager.Instance.RemoveListener("创建Cube", CreateCube);
    }

}
